A THOUSAND EMPTY LIGHT
CW: darkness, tight spaces, marine wildlife, peril, bodily harm, extreme solitude
Thought space was full of horror? Try being trapped 70 metres underwater. On your own. In the dark.
A psychedelic-xerox adventure zine that brings solo play to Mothership RPG (1E). Written throughout as an in-game corporate document, the zine takes the core game’s rules and builds a procedure for playing single handedly. It is a 36 page survival horror adventure, short story and universal solo toolkit all wrapped up into one.
A THOUSAND EMPTY LIGHT casts the player in the role of a lamplighter hired by the HAZMOS service corporation. Their job? Enter an abandoned underwater tunnel on an uninhabited planet alone and restore power and light to each section. As they proceed, the player will discover that things aren’t quite what they seem.
- A Mothership solo procedure
- Unique xerox artwork
- Twenty hazards
- Five specialist items
- Unfolding lore
- Unique PANIC table
- Lashings of dread, conspiracy and body horror
Accompanying the soundtrack is a bonus digital module for Thousand Empty Light that presents an additional location detailed in the notes of a saturation diver stationed in the tunnel.